Fuuton Ninjutsu: Difference between revisions
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==Minimum Requirements== | ==Minimum Requirements== | ||
You must have 12 [[Orochimaru Kills]] and the following: | |||
[[Intelligence]] (Minimum 14 needed) | [[Intelligence]] (Minimum 14 needed) | ||
Line 10: | Line 12: | ||
The power to manipulate the winds rely on a decent analyzation skill (predicting enemy actions) and physical flexibility. | The power to manipulate the winds rely on a decent analyzation skill (predicting enemy actions) and physical flexibility. | ||
==Fuuton Techniques== | ==Fuuton Ninjutsu Techniques== | ||
* Kaze no Yoroi (1) | * Kaze no Yoroi (1) | ||
* Kamaitachi no Jutsu (3) | * Kamaitachi no Jutsu (3) | ||
Line 17: | Line 19: | ||
* Kaze no Yaiba (15) | * Kaze no Yaiba (15) | ||
* Fuuton - Tatsu no Oshigoto (18) | * Fuuton - Tatsu no Oshigoto (18) | ||
* Renkuudan (20) |
Latest revision as of 00:00, 9 March 2008
Minimum Requirements
You must have 12 Orochimaru Kills and the following:
Intelligence (Minimum 14 needed)
Wisdom (Minimum 12 needed)
Dexterity (Minimum 15 needed)
Description
The power to manipulate the winds rely on a decent analyzation skill (predicting enemy actions) and physical flexibility.
Fuuton Ninjutsu Techniques
- Kaze no Yoroi (1)
- Kamaitachi no Jutsu (3)
- Kaze Kiri (6)
- Daikamaitachi no Jutsu (10)
- Kaze no Yaiba (15)
- Fuuton - Tatsu no Oshigoto (18)
- Renkuudan (20)