Travel System: Difference between revisions

From ShinobiWiki
Jump to navigation Jump to search
(New page: ==Map== top ==System== The Travel System handles the entire travelling, it works basically like a System that has: #From #To #Travelcost as one travel added. Which m...)
 
No edit summary
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
==Map==
==Map==


[[Image:map.jpg|top]]
[[Image:Map3.jpg|top]]


==System==
==System==
Line 8: Line 8:
#From
#From
#To
#To
#Travelcost
#Travel cost


as one travel added.
as one travel added.


Which means also that you have limited options from WHERE you go WHERE. Roads may be blocked, or a river used for travelling not suitable to go against the stream.
Which means also that you have limited options from WHERE you go WHERE. Roads may be blocked, or a river used for travelling not suitable to go against the stream. Certain villages  will be harder to travel to (cost more travels) than others while you're in different places.


If you run out of travel points (you have a certain amount as standard, plus additional points from your companion possibly) instead forest turns will be used.
If you run out of travel points (you have a certain amount as standard, plus additional points from your [[mount]] possibly) instead [[forest]] turns will be used.

Latest revision as of 20:00, 17 July 2013

Map

System

The Travel System handles the entire travelling, it works basically like a System that has:

  1. From
  2. To
  3. Travel cost

as one travel added.

Which means also that you have limited options from WHERE you go WHERE. Roads may be blocked, or a river used for travelling not suitable to go against the stream. Certain villages will be harder to travel to (cost more travels) than others while you're in different places.

If you run out of travel points (you have a certain amount as standard, plus additional points from your mount possibly) instead forest turns will be used.